A multi-disciplinary research project investigating how people (who find themselves temporarily isolated or disconnected from their close relations and families) experience loneliness, and the role that digital technologies might play in both amplifying and counteracting such experiences.
A multi-disciplinary research project investigating the cultures of fear that are propagated through online Othering; and how this can lead to subsequent mistrust and stigmatization of groups or communities. The project explores how new interactive digital experiences might be designed to counteract the resultant problematic outcomes of Othering, and lead to more critical and balanced online debate around contemporary socio-political issues.
My doctoral research (HighWire CDT – Lancaster University) questions on how interface and interaction design can invoke and enhance Mindful and Mindless interactions; and how such interactions can improve users understanding and experience when engaging with digital technologies (Title: “Understanding, Measuring, and, Invoking Mindfulness and Mindlessness During Human-Computer Interactions”).
Current and Recent Research
Below you will find links to some of the work I am currently doing.
I am currently a Senior Research Assistant in Northumbria University (Newcastle, UK). You can find me in the IDEATE space in the School of Design.
My work as a researcher is currently within two ESRC funded projects, both part of the EMoTICON Network. These are:
My role in these projects involves planning and running creative workshops with participant stakeholder groups and the design and development of bespoke technologies informed by these engagements.
My doctoral research (HighWire CDT – Lancaster University) questions on how interface and interaction design can invoke and enhance Mindful and Mindless interactions; and how such interactions can improve users understanding and experience when engaging with digital technologies.
I also hold a B.A.Hons. in Creative Sound and Music, an M.A. in Creative Music Practice, and an M.Res. in Digital Innovation.
My broader research interests centre upon understanding and improving experience and knowledge for users of interactive technologies and environments; primarily how design choices may alter and impact such experiences.
My research practice involves physical computing, including prototype design, development and implementation (software and hardware), interactive media, and, affective computing/bio-feedback interactive systems (including eye-tracking and EEG technologies). As a result I use both qualitative and quantitative data analysis methods. My research (and practice) is multidisciplinary… like much of HCI research… though due to labels that never quite fit me well I often get summarised as “does stuff with computer things”.